Harmor is one of those synths that just doesnât get enough praise.
With some truly unique features, Harmor could become your new favorite weapon. And while everyone is busy with Serum, Harmor might just set you apart.
But what makes Harmor different?
In this guide, we will go through everything you need to know to create the most amazing sounds with Harmor. Together we will look at:
- The basic sections of Harmor and how they work
- Resynthesis within Harmor
- Harmorâs secret weapon đ
- How to start designing your first sounds
Letâs get into it! đ
A Quick Note: Harmor vs. Harmless
When browsing FL Studioâs synth section, you will notice 2 similar synths: Harmor and Harmless. Not only are they similar in name, but also in design:
The reason for the similarity is simple â Harmless is the predecessor to Harmor.
They work in very similar ways, but you can think of Harmor as a beefed-up version of Harmless. Harmor will give you much more control and customization options over your sounds.
But if you want a lightweight version of Harmor (and less CPU-intensive), Harmless is an option. In any case, most of what we will cover here is applicable to both synths.
About Harmor
Harmor is an additive / subtractive synthesizer with image and audio re-synthesis.
You read that right. With Harmor, you can generate sound based on images. Where else can you do that?!
Letâs quickly cover what this means.
Additive synthesis is a sound synthesis technique that creates timbre by adding sine waves together. These sine waves can either be harmonic (a multiple of the base frequency) or inharmonic.
Subtractive synthesis on the other hand is a form of synthesis where parts of a signal rich in harmonics are attenuated with a filter.
Looking for a deep-dive on subtractive synthesis? We have you covered!
With Harmor, additive synthesis lets you add up to 516 sine waves per note. Each additional sine wave is then called a âpartialâ. Each partial contains its own frequency, amplitude, and phase information.
But thatâs not allâŠ
Harmor also offers image and audio resynthesis. Images and audio files can be dragged and dropped into Harmor. Harmor then synthesizes sound based on the audio or image file. Pretty cool!
Donât worry if this sounds a bit complex. You donât need to understand every technicality of Harmor to enjoy it. But the more you understand, the more intuitive the interface will become!
And if you want to get started quickly, check out the extensive set of presets that are included.
Note: Harmor is an extremely extensive and in-depth synth. Covering every single section and knob would take days. Instead, what weâll do here is cover the basics and how to get started designing your own sounds!
The Interface
Now that weâve covered the basics of how Harmor works, letâs see what it actually looks like:
Letâs break down the different components of this layout. Weâll dive into each of them separately later on in this guide, but this is just to get you familiar with Harmorâs GUI:
- the Voicing section is where you create the sound.
- the Filtering section lets you sculpt your sound with filters, EQ, and more.
- the Global section controls parameters such as portamento, global pitch, and more.
- the Display section includes 4 different panels:
- ENV: the envelope panel lets you create modulations for any parameter
- IMG: the image resynthesis panel is where you can load audio samples or images
- FX: the effects panel contains effects such as chorus, distortion, delay, reverb, and compression
- ADV: the advanced panel is for further tweakings such as the order of FX and CPU load
The Voicing and Filtering sections contain an intimidating number of knobs and sliders. Letâs break down the main components.
In the Voicing section, we have:
- Timbre: pick the waveforms that will be the backbone of your sound
- Blur: smear the partials to create reverb-like sounds. Remember, partials are the sine waves that make up your sound
- Tremolo: recreates the rotary effects
- Prism: shifts the position of the partials, creating a more metallic or de-tuned sound
- Harmonizer: clones and transposes the existing harmonics, resulting in a richer sound
- Unison: adds sub-voices that can be panned, de-tuned, or phased out
- Pitch, Vibrato, and Legato: lets you de-tune the partials, add vibrato, and control how consecutive notes are played
Finally, in the Filtering section, we have:
- Filters: self-explanatory, this is where you filter your sound
- Pluck, Phaser, and EQ: provides more filtering options such as delay-based filters and local EQâing.
OK, Iâll admit thatâs a lot to take in. Letâs just catch our breaths for a secondâŠ
All right, ready to move on? Letâs do this đ
Note: if youâre already familiar with Harmor, feel free to skip to the section that interests you the most!
The Voicing Section
First things first, letâs hear the default patch when you open Harmor:
Letâs see how we can shape this sound into something uniqueâŠ
Timbre
Timbre is often referred to as the quality or the tone of a sound. Think of a piano and a violin playing a D5 note. Itâs the same note, but the sound is completely different. Thatâs timbre.
By default, we have a saw wave and a square wave loaded up. Use the MIX knob to blend the two.
Unlike other synths such as Serum or Vital, you donât get any other waveforms to pick from. To access other waveforms, you have 3 options:
- Load custom waveforms. To do this, right-click the window and select âAnalyze single-cycle waveformâ
- Generate random waveforms. Simply right-click the window and select âRandomizeâ
- Draw your own waveforms. For this, left-click on the waveform. This will open up the harmonic content of the waveform in the Display window:
Remember the 516 partials we mentioned earlier? This is where they are!
Here you can draw in the harmonics you want and their level.
For example, for a pure sine wave, we only want the first harmonic:
Adding more harmonics will provide a richer tone:
The 3 âsubâ sliders let you add sub-harmonic frequencies. This is especially handy when designing bass sounds:
Two other parameters worth mentioning here:
- fx: controls the dry/wet level of effects. This is useful if you already have an effects chain in place, but want to refine your waveforms
- auto: controls the audio levels as a function of velocity. This works similarly to a compressor that protects the output level from clipping.
Blur
Blur is a great tool to add more density to your sound. Letâs listen to an example:
These were the settings I used:
âMixâ controls the amount of blur. The two âtimeâ knobs act almost as a transient shaper, removing attack or adding decay.
Finally, use the âharmâ amount and the 2 associated knobs to blur additional high or low frequencies.
Tremolo
As the name suggests, this section adds a tremolo effect. If you havenât heard it before, this is what it sounds like:
Tip: automate the âspeedâ knob to create tension before a drop!
Prism
If youâre looking to create weird sounds, the Prism section is a great place to start. Prism shifts the partials of your signal, making them less harmonic.
This results in a de-tuned and alien-like sound:
Harmonizer
Harmonizer clones and transposes existing harmonics. This works great for pads if you want to add information in the higher frequencies:
One way I like to use the harmonizer is to set the âamountâ and widthâ knobs at 100%. Then, I play around with the âshiftâ and âgapâ settings to find a sound I like. Then, I can dial down the âamountâ to taste:
Have a listen here where Iâve recorded audio while using this method:
Unison
The Unison section creates a similar effect to a chorus:
This works really well for retro-sounding patches.
I personally like the âBlurredâ or âClassicâ modes. âClassicâ gives especially interesting results when you push the âpitch thicknessâ close to 100%:
You can almost hear a sort of arpeggio effect. Not quite sure why this happens but it sounds cool!
Pro tip: be careful with the number of voices you add! Unison can be particularly CPU-intensive.
Pitch
The Pitch section lets you de-tune either the fundamental frequency or the harmonics. I find that gently de-tuning the harmonics is a great way to add a bit of tension to your patch:
The Filter Section
Now that weâve added a million frequencies left and right, itâs time to clean up our mess!
Filters are the key to any form of subtractive synthesis. They let you keep the essentials in a sound, and can create great movement when automated.
So letâs see how filtering works in Harmor:
The Filters
With Harmor, you get 2 filters to play with:
Letâs look at the main parameters you will need.
On the left-hand side:
- The drop-down menu lets you select the type of filter. You can also draw in your own filter with a âcustom shapeâ
- âFREQâ determines the cutoff frequency
On the right-hand side:
- The drop-down menu lets you select the type of resonance around the cutoff frequency
- âRESâ boosts the frequencies around the cutoff frequency according to the selected type
Pro-tip: set you filter type and cutoff frequency. Set the resonance to 100%. Now switch between resonance modes until you find something you like!
Some examples:
Finally, the mix knob lets you select how the two filters are applied. You can decide to have them act in parallel, in series or in solo:
Looking for a more in-depth filtering guide? We got you!
Pluck, Phaser and EQ
Pluck is possibly one of my favorite features of Harmor. Essentially what it does is create time-delayed filtering. The goal is to replicate a plucked string, where the high frequencies are quickly cut off.
But a sound is worth a thousand words (I think thatâs how the saying goesâŠ):
Pro-tip: automate the Pluck amount instead of a standard low-pass filter. This will create a more interesting result:
Phaser is⊠well, a phaser. And EQ is an EQ! We cover both topics more at length in our dedicated guides here and here.
One thing worth mentioning about Harmorâs EQ is the global/local mode.
In local mode, the EQ curve is applied relative to the note being played. This means each note played will roughly retain the same volume.
The EQ acts as a normal EQ over the full frequency spectrum in global mode.
The Global Controls Section
The Global Controls Section controls performance parameters such as legato, portamento and strum. It also hides Harmorâs killer feature⊠More on that later.
First, letâs look at portamento and legato. Both parameters are activated in the Global section, but fine-tuned in the Legato section:
Legato mode results in over-lapping notes not re-triggering the envelope generator:
Pro-tip: play with the âlimitâ knob to âcatchâ only certain notes with the legato:
Porta mode slides the pitch up or down between notes. Itâs the classic âglidingâ effect:
Next, try adding just a small amount of portamento. This is a great way to add some character to your notesâ attack.
Last but not least, Harmorâs killer featureâŠ
Switch from A to B â and the entire synth resetsâŠ
This is because Harmor gives you access to 2 identical and independent synthesis sections.
Yep, thatâs right. Everything we just went through can be duplicated in a separate bank. You can then slide between the 2 banks to blend them in:
For me, this is where the true potential of Harmor lies.
The Imaging Resynthesis Section
I did sell you an âimage and audio re-synthesisâ section in the intro. So letâs see what this is all about.
First, letâs look at audio re-synthesis. To do this, drag any sample into the IMG section of Harmor. The sample will load up with a visual representation of its harmonic content:
By clicking on the image, you can decide where the sample is triggered. This is a cool trick to create vocal chops for example:
You can also decide to speed up or slow down the sample with the âCoarse speedâ and âFine speedâ knobs.
Now, letâs load up an image:
Letâs look at a spectrum analyzer to see what happened to our sound:
Our logo just appeared in Harmorâs spectral view!
What Harmor is doing is using a picture as a template to generate its partials.
Load up Edison and switch to âSpectral viewâ and youâll see this:
Without getting too technical, Harmor is using the pixels to generate partials. And it uses the pixelâs brightness as the partialâs level.
For example, an image that is 15 pixels high will play the first 15 partials of the sound. The level of each partial varies from 0% (black) to 100% (white).
By using different pictures, you can warp your sound in different ways:
The FX Section
The FX section of Harmor contains the effects listed below. But I wonât spend too long on these. If you want to learn more, check out our dedicated guides in the hyperlinks:
I do however want to mention a few things.
First off, all these effects work in âpostâ. This means they are applied after the additive and subtractive synthesis of Harmor.
Secondly, Harmorâs distortion unit is pretty nasty. And I mean that in a good way.
Check this out:
The compressor unit is also a nice inclusion. In âlimitingâ mode, this allows you to brickwall your sound.
Itâs also worth noting that the effects apply to each synthesis bank independently.
The Advanced Controls Section
Finally, letâs wrap up this guide with a look at the Advanced Controls section.
As mentioned earlier, you can re-order the effects under the âFX ORDERâ tab. Simply left-click on any effect to move it down the chain. Or right-click to move it up.
You can apply a similar process to the synthesis units. For example, you might want to blur your sound before applying Filter 1. In this case, simply move the BLUR unit up the chain.
At the bottom of the window, you have the âdenoiseâ knob:
This is a fast way to remove noise from a sample you loaded in the IMG section.
Under âmonophonicâ, you can choose to âkillâ playing notes.
For example, when writing a bassline, you rarely want two notes playing at the same time. Enabling monophonic mode under âkill allâ would be a good option then.
Finally, you get your performance vs. quality trade-off. If youâve spent any time with your DAW, you know the struggle of CPU load. To save up CPU, you can:
- reduce âpartial countâ. This will remove some brightness in your sound but lower the CPU load
- reduce âgrainâ. This will make sound changes less smooth, but also reduce CPU load
- set âprecisionâ to average
However, when rendering, always select HQ rendering. This does not impact CPU load while playing but will enhance rendering quality.
Last Words
As youâve probably realized, Harmor isnât for the faint of heart.
If you like to roll up your sleeves, this synth is for you. If you want to get your hands dirty, hesitate no more. Harmor will reward you beyond your wildest dreams!
Hopefully, this guide inspired you to give Harmor a try. Did I miss out on any of its important features? Let me know over at [email protected]